- Neverwinter Nights Wizard Spells
- Nwn Wizard Spell List
- Nwn2 Best Wizard Spells
- Nwn2 Wizard Spell List Printable
This spell list is used by clerics and favored souls. A cleric's two chosen domains also provide two to five domain spells at the specified levels indicated by each domain for use with their domain spell slots. 1 0-level(orisons) 2 1st-level 3 2nd-level 4 3rd-level 5 4th-level 6 5th-level 7 6th-level 8 7th-level 9 8th-level 10 9th-level Cure Minor Wounds: Cures 4 points of damage. Caster Level(s): Wizard / Sorcerer 6, Destruction 6 Innate Level: 6 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 6 seconds / 2 levels Save: Fortitude Spell Resistance: Yes. Acid Fog creates a thick, clinging, greenish cloud. The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- SPS Accounts:Dismiss Notice
Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!
(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)
Discussion in 'Neverwinter Nights 2' started by Ofelix, Mar 25, 2008.
Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.
All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.
Welcome to our Wizard Arcanist Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
To learn more about the new mod, check out our Mod 19 Avernus Guide.
In this guide, we will give you tips and info on how to play the Wizard class.
The Wizard is a ranged DPS class capable of doing single target and AoE damage.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Wizard Arcanist Info
Other Wizard Builds
Best Wizard Arcanist Races
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance
Wizard Arcanist Ability Score Priority
Put all your available Ability Scores into Intelligence and Dexterity.
Wizard Arcanist Stat / Rating Priority
Offensive Stats:
- Armor Penetration (Caps at 90K)
- Critical Strike (Caps at 90k)
- Accuracy (Caps at 90k)
- Combat Advantage (Caps at 140k)
- Power (No Cap)
Defensive Stats:
- Defense (Caps at 90K )
- Deflection (Caps at 90K)
- Critical Avoidance (Caps at 95K)
- Awareness (Caps at 100K )
- Health (No Cap)
Wizard Arcanist Paragon Path, Feats, Powers & Rotation
Wizard Arcanist Combat Powers
At-Will Powers:
- Ray of Frost
- Storm Pillar
Single Target Encounter Powers:
- Repel
- Disintegrate
- Entangling Force
- Ray of Enfeeblement (Spell Mastery)
AoE Encounter Powers:
- Repel
- Icy Terrain
- Disintegrate
- Steal Time
Daily Powers:
- Arcane Empowerment (ST)
- Ice Knife
Class Features:
- Storm Spell
- Arcane or Chilling Presence
Wizard Arcanist Feats
- Spell Twisting
- Assailing Force
- Chaos Magic
- Striking Advantage
- A Step Above Mastery
Wizard Arcanist Rotation
- Use Ray of Frost to get stacks of Chill
- Use your artifact and or mount power
- Ray of Enfeeblement
- Entangeling Force
- Disintegrate
- Repel
- Use daily when available
Wizard Arcanist Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
At end-game you should hit the stat caps without needing any of the boons.
Tier 1 Boons
- Recruit's Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire's Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight's Training – 250 Power
- Combat Advantage – 250 Combat Advantage
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain's Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Severe Criticism – 1% Crit Severity per rank
- Call of Power – 1% Action Point gain per rank
- Quick Turnaround – 1% Recovery Speed per rank.
Master Boons
- Blood Lust – 3/3
Guild Boons
- Offense – Power
- Defense – Hit Points
Wizard Arcanist Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Lion Guard's Raid Cap (Best in Slot)
- Fancy Duelist Mask of Cormyr (Boss Fights)
- Infernal Forged Cowl
Armor
- Ebony Stained Robes (Best in Slot)
- Hag's Rags
Arms
- Lion Guard's Raid Armlets (Best in Slot)
- Bralliel's Planar Bindings
Feet
- Lion Guard's Raid Shoes
- Fiend / Devil Forged Shoes
- Rusted Iron Leggings
Weapons
- Celestial Set
- Lionheart Set
- Legion Guard Set
- Alabaster / Burnished Set
Main Hand Modification:
- Ray of Frost
Offhand Modification:
- Critical Severity
Rings
- Ring of Fallen Power +5
- Ring of the Brutal Fiend +5
- Gold Ring of the Herald
- Guiding Ring of the Sharp-shooter
- Ring of the Shadowstalker +4/+5
Neck & Waist
- Dark Remnant's Set (Book of Vile Darkness, Whip of Erinyes, The Engine Master's Mantle)
Shirt
- Slip of the Herald
- Infernal Forged Shirt
Pants
- Leggings of the Herald
- Infernal Forged Trousers
Wizard Arcanist Artifacts
Primary Artifact
- Envenomed Storyteller's Journal
- Wyvern-Venom Coated Knives
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Frozen Storyteller's Journal
- Flayed Storyteller's Journal
- Darkened Storyteller's Journal
- Arcturia's Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster's Blast Scepter
Wizard Arcanist Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you've capped Crit with your gear and boons, don't get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Radiant Enchantments
Defense Enchantments
- Radiant Enchantments
Utility Enchantments
- Dark Enchantment
- Fey's Blessing / Dragon's Hoard / Quartermaster's Enchantment
Armor Enchantments
- Elven Battle Enchantment
- Barkshield Enchantment
- Shadowclad Enchantment
Weapon Enchantments
- Vorpal Enchantment
- Lightning Enchantment (AoE)
Overload Enchantments
- Demonic Empowerment / Bulwark Of Brimstone from Hell Pit
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Power Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Wizard Arcanist Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren't already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
Neverwinter Nights Wizard Spells
- Awakened Forger's Box
- Wild Storm Elixir > Elixir of Fate
- Watermelon Sorbet > Squash Soup
Wizard Arcanist Companions
Summoned Companion
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Enchantment Power
- Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Tamed Velociraptor – 2000 Power per party member using it.
- Staldorf – 8000 Combat advantage
- Deepcrow Hatchling – 8000 Power
- Batiri – 4% Damage against bosses
Defense Powers
- Minstrel – 4000 Power and 2000 Awereness
- Broom – 4% Critical Severity
- Splinters – 4% Critical Severity and 2000 Critical Avoidance
- Green Slime – 8000 Defense
- Phase Spider – 2000 Critical strike and 4000 combat advantage
Utility Powers
- Alpha Compy – 5% Power
- Owlbear Cub – 10% chance to hit for 50% of you Power
Companion Equipment
Double offense slotted 'Of the Companion' gear
Companion Runestones
- Empowered Runestone
- Any runestone you might need for stats
Wizard Arcanist Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Wizard Arcanist is a Swarm.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer's Fortune before you have refined all your gear and enchantments, for extra refinement every day.
- Cavalry's Warning
- Combatant's Maneuver
- Artificer's Persuasion
- Gladiator's Guile
- Survivor's Gift
- Survivor's Blessing
- Barbarian's Revelry
- Knight's Rebuke
Insignia Type
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia's to get your defensive stats to cap for survivability.
Nwn Wizard Spell List
Mount Equip Power:
- 5000 or 10000 Power
Nwn2 Best Wizard Spells
Mount Combat Power:
- Bat Swarm (Swarm) (Best in Slot)
- Tenser's Transformation
Nwn2 Wizard Spell List Printable
If you have any questions or suggestions about our Neverwinter Wizard Arcanist guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit.